It is telling that, on the two occasions I have spoken to Creative Assembly about the Total War: Warhammer series, they haven’t sent a coder or producer or designer. They have instead offered up their lead writer, Andy Hall.
Hall worked at Games Workshop for many years. But as the miniatures company has flipped the Warhammer Fantasy table and started again with its Age of Sigmar reboot, he stayed behind - sticking with the beloved lore and monsters of the Eighth Edition. It is that Old World, typified by shroom-scoffing Night Goblins and explosion-prone Skaven, that powers Total War: Warhammer 2.
Read our review of Total War: Warhammer II here.
“To us, it’s almost like we’re doing another historical Total War,” Hall tells us. “It’s just this one’s in a fictional setting.”

It is not the first time he has used that particular quip, but this time he adds: “Also we can make shit up. If we need a quote, we haven’t got to scour the annals of the Roman Empire.”
We can make shit up. While working on their Warhammer sub-series, this has been Creative Assembly’s grand revelation. Their imminent sequel is “without a doubt” the most story-driven that Total War has ever been.

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